

A studio that means what it ships.
We are a small Android studio. Everything we say about restraint and honest software is built into the work itself — not written afterward to describe it.


We got tired of building things people couldn't put down.
The team had shipped apps that worked exactly as designed — pulling users back with alerts, streaks, and friction. It worked. We stopped doing it anyway.
Restraint is not a feature we added. It is the decision we made before writing the first line of any product — what it asks of the user, when it goes quiet, when it gets out.
Software that respects the person holding it.
Every permission request, every default setting, every notification — we ask whether it serves the user or just the retention chart. The chart loses.
An app earns its place by doing one thing without friction. A game earns its place by ending cleanly. Neither should make itself hard to leave.
The description in the store matches the product. The onboarding does not hide the exit. What you install is what you get — nothing else running quietly.


No growth team. People who care if the software is good.
There is no one here whose job is to raise daily active users. There are people whose job is to make sure the app does what it promises and stops when it should.
